Well, here we are. Finally the last lifebar converted. After starting to remember when I started with MUGEN, I got 
nostalgic and decided to convert some lifebars. Changing your lifebars is simple, but when you start MUGEN it's one of the 
many things that shows how customizable the build is. So I have a certain affection for them.

Originally I would convert just a few lifebars (from win to 1.0), the ones I liked best in the past. But then I also started 
searching for old lifebars and ended up getting carried away. When I counted, I had already converted 11-12 lifebars!
Then I thought, "Oh, why not make it up to 20?" It wasn't my best move, as in most cases I had to create new sprites, new 
animations, mostly lacking attention with the counters for survival mode, some didn't even have the Simul and Turns modes 
properly made. And the worst, to make new fonts! Man, I hate making fonts! It's terribly boring!
One of the cool things is that on some topics some people also remembered the time when the original versions were released... 
Well, the idea was not only to make the older users remember the good memories, but also to make those forgotten antiques from 
WINMUGEN playable today and show them to the younger players... Crap, I'm really getting older. :')

Anyway, about the history of this particular lifebar, when the TQH0 game was released, it attracted attention not only for 
its... fanservice, but also for things like the preview of stages on the select screen (which was not as popular as it is today,
mainly by cause of MUGEN 1.1 and sprites in png); lifebar also caught the eye with a scoring system, "round" text with random 
colors, the health bar changing colors as the energy was depleted, and multi layers for lifebar animations. Seeing all this at 
that time could make you wonder, "Is this really MUGEN? Wait, this is illegal!"
At least for novices and non-character coders, as lifebar was encoded in the characters themselves. Basically, the draft of the
current ADD004. And maybe the game wasn't more popular precisely by its... fanservice. Who knows.
2019 is ending and a lot of the lifebar features unfortunately is not possible yet in a regular build, unless you either code 
in the char or use the ADD004 itself.

Story told, let's talk about the lifebar itself. Although the design of health bars is somewhat generic in MUGEN, since it's 
based on the CVS2 lifebar design, it has features that make it pleasant and differentiate it from similar ones, such as the
color scheme, the custom portraits Shiyo created inspired by KOF 2002 and the announcers animations.
As said before, the original TQH0 lifebar was not coded as a regular one so I had to code it from scratch and redo some things 
to make it work. I also used a font from one of the ADD004 versions for the name, since the original did not have one. There are 
2 versions, MUGEN 1.0 and 1.1. Obviously the MUGEN 1.1 version allowed me to do something closer to the original thanks to the alpha 
channel of png sprites, so the 1.0 version is a bit more limited, but it's good enough. If your computer can't handle OpenGL it's 
still a good lifebar to use. I hope you enjoy this work because honestly this one was as much work as converting a lifebar from an 
official game would be.

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► CHANGELOG
31, Dec, 2019
- Regular 1.0/1.1 conversions.
- Simul and Turns Mode added.
- Special names/characters added.
- Symmetry issues were fixed.

30, Oct, 2020
- New fightfx and common sounds added.
- The slide out of the combo text was fixed.

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► 12 pre-made configurations, check the "bar variations" subfolders:
-  640x360: 1.0/1.1 - Custom and Default Portraits.
-  640x480: 1.0/1.1 - Custom and Default Portraits.
- 1280x720: 1.0/1.1 - Custom and Default Portraits.

Portrait Axes: X = 0, Y = 0

There are packs for custom portraits and templates included as well.
9005,0 is used for P1 and P2 in Single Mode and Turns Mode.
9005,1 is used for P1 and P2 in Simul Mode.
9005,2 is used for P3 and P4 in Simul Mode.
9000,0 is used for teammates in Turns Mode.


► ABOUT THE FIGHTFX and COMMON SOUNDS
The new fightfx is based on the effects from Vyn's CVSX Terry. They were ripped in-game. And that Terry uses some animations from FightFX so to complete the set, 
the animation "Strong ground shockwave" comes from Terry XIII (also made by Vyn) and the blood sparks come from Wolverine by Froz.
The new sounds in lsfx-cvsx.snd come from Terry XIII, except 7,0/7,1/20,0, they're default ones. 


► CONTINUE FONT
Open the lifebar.def you're using. You'll set your current continue font as font7.


► SPECIAL NAMES/CHARACTERS

- Set the displayname to "{" (no quotes) for Hajime Saitou (Shinsengumi version).
The name colors become inverted as in "Rurouni Kenshin: Soul and Sword".

- Set the displayname to "^" (no quotes) for Inuyasha (Full Youkai).
The name gets purple as in "Inuyasha: A Feudal Fairy Tale" from PS1.

- Set the displayname to "`" (no quotes) for Hollow Ichigo.
The name will be mirrored as in "Bleach Dark Souls" from DS.


- IKEMEN GO only
˿ = EX
ˢ = Nightmare Geese
ˤ = Orochi Chris
˦ = Orochi Iori
˨ = Orochi Leona
˪ = Orochi Shermie
ˬ = Orochi Yashiro
The name gets red as in "KOF 2002 UM".

Greek letters (don't need workarounds).
Γ, Δ, Λ, Σ, Ψ, Ω, α, β, μ, ν.


► CREDITS
Slayer       ----- 1.0/1.1 Re-release - https://mugenroad.blogspot.com/
Shiyo Kakuge ----- Original author    - https://www.youtube.com/@shiyokakuge3347

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Lifebar and fonts coded by Slayer.

- Re-release...: 31, Dec, 2019 
- Latest Update: 30, Oct, 2020

- For non-commercial use only.